CFP: Game of Words, Words of Play: Essays on the Terminology of Videogame Theory

***Call for Proposals*** Game of Words, Words of Play: Essays on the Terminology of Videogame Theory

This call seeks essays devoted to the terminology of videogame theory and videogame studies for an edited anthology forthcoming from McFarland & Company, Inc. Publishers in 2012.

Virtual identity vs. “real” identity vs. projective identity.

Ergodic gameplay.

Simulacra and simulation.

Avatars, agents, and cyber-beings.

Flow.

Procedural rhetoric.

As the theoretical study of videogames has rapidly grown, so too has the need for new terminology, so that videogame scholars might better articulate how and why videogames persuade millions of online and offline gamers around the world to play, communicate, and live within their spaces. Videogame theorists are continually challenged to find or create words that accurately describe the current state of the medium; they are also challenged to use language that won’t become obsolete or limit future scholarship. These challenges can be significant, as the evolution of videogame technologies continues to expand what is possible – both in terms of videogaming and videogame theorizing. While the following list is not exhaustive, possible scholarly approaches to videogame terminology appropriate for this collection might include any of the following: • historical examinations of the origin and evolution of key terms • arguments for the creation of new terms/concepts • articulation of existing terminological gaps in the field • arguments for the modification of existing terminology • theoretical critiques of existing terminology • phenomenological studies of specific videogames that facilitate terminological theory

 

Interested authors should submit a proposal of between 500-750 words. This proposal should consist of an abstract that clearly outlines the proposed essay. Abstract Proposals should be submitted electronically to Zach Waggoner at zach.waggoner@asu.edu.

Please submit your proposal as a Word-accessible attachment (.doc, .docx, or .rtf). Please use as the subject line “videogame terminology CFP.”

TIMELINE November 1st, 2011: 500-word Abstracts/Proposals from authors Due

January 1st, 2012: Notification of Abstract Acceptance

July 1, 2012 Full Manuscripts (15-30 pages in length) Due

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